package main;
import java.util.ArrayList;

import spells.Fireball;
import spells.Heal;
import spells.Ignite;
import spells.PainSpike;


import jobs.*;
import creatures.*;

/*
 * A test class to see if I can make generic classes
 */
public class TestRunner {

	
	public static void main(String[] args) {
		Player you=new Player(1,2,"Hero",new Reaper());
		you.curHealth = 100;
		you.maxHealth = 100;
		you.strength = 10;
		you.addSpell(new Fireball(you));
		you.addSpell(new Heal(you));
		you.addSpell(new PainSpike(you));
		you.addSpell(new Ignite(you));
		Weapon dagger = new Weapon();
		dagger.damage = 5;
		dagger.attackSpeed = 0.5;
		you.weapon1 = dagger;
		you.level = 1;
		you.armor = 0;
		you.x=1;
		you.y=2;
		
		
		GameGrids g=new GameGrids(you);
		
		//BattleGrid test=new BattleGrid(you,enemies,tile,null, 1);
		BattleGridTest test=new BattleGridTest(you,g,0);
	}//end main

}//end class
